Saw has been something Ive loved for the past...2 months, when I decided to watch them all on a movie spree. The film is classified as horror, and the 1st (and possilby 2nd) ones are, but truth be told, as you go down the line it becomes more storytelling of the puzzle that is an old man named jigsaw. Not saying that this is a bad thing, I thoroughly enjoyed all the movies, but it just becomes less horror, more story with mixed in gore.
Now, there are two new SAW releases on the way. One is SAW 3D in the cinemas
The other is SAW 2: flesh and blood. Another game.
This is a perect chance for redemption. If you read my review last post, you will find that everything but the combat was fun (heck, I could probably put up with the repetitiveness, it was still fun afterall). Y'know when you look at a game and think 'How did a professional games developer make that section, or concept, and automatically think its so perfect it doesent need testing. Or worse, testing it and thinking ' THIS IS PERFECT'. Unless they have quicker hands than eyes, and the delay in the button press to action is only because his eyes cant keep up. One point I didnt mention in the review is the hand to hand combat is fairly on key, as in, its nowhere near as bad as using a weapon (gun excluded). What made Zombie! think that in a world where the protaganist is just a normal guy, fists > weapons. Is Tapp so weak that he cant lift a bat in less than 7 seconds? Hes a cop for crying out loud. And how does it make sense that you can just walk up to a guy with a bat and just quick punch him into submission. Like I said about bad guys trapping you in corners, you can do the same. It just makes the combat to easy and simple (combat stance, press x, then x, repeat until dead) or too hard (Combat stance, press x, wait 7 seconds, die)
Im just gonna guess that they made the weapons hard to use because you get trophies for getting a kill with each weapon. I mean, I can understand making Tapp vunrerable to attacks, as it provides a greater risk of death, especially in a game like this. But make the combat enjoyable next time please.
Also, why on earth does the game tell you theres gonna be a trap. When you approach the first shotgun door, a helpful box comes up saying THER BE A SHOTGUN DOOR TRAP UP AHEAD. Why? im going to find out anyway, if I die the first time then lesson learned. Im not going to throw a hissy fit if I die, its part of the game. Another bad point about this game is that its TOO easy (note I only played through on normal, there is an insane difficulty) Stuff like the shotgun doors take so long to actually happen (one time I wasnt paying attention, then I realised and still stopped the trap, ive never been hit by it) some poison bits can be extended by using health hypos, and because you have so many (for 80% of the game I had the maximum) you could stroll through the puzzles.
The fact that sometimes you press action on something, it switches to another item, which in turn is a trap and insta kills you, is annoying too. And theres not enough gore for Tapps deaths, and there should be rooms full of unescapable traps (obviously for when you choose the wrong door in a puzzle)
Now, you may think for a guy who likes this game, I moan alot about it. Well I like to do that, point things out, and now im gonna talk about some good stuff.
Such as the atmosphere. I know I said it in the review, but its definately the best part of the game. Watching the tvs, hearing him talk, all the hints, Zombie! really did well in making the SAW universe. Another thing I liked was the branching puzzles, where you could choose a puzzle depending. This adds another playthrough, though I never did play through it again.
And I said it in the review, I know (I like to refer back) but sometimes the game is repetitive. But other times its orignal. One trap consists of you moving things out of the way of the exit. In a fridge room with icy water and air spewing in. As the puzzle carries on, the screen starts to fill with icy cracks, slowly but surely blocking your view, until its covered and Tapp freezes to death. What I found amusing at this bit was that I had unblocked the door just as the ice was about to close the last spot, but I couldnt see my character, and was running blindly into a wall near the door, eventually breaking out in the nic of time.
Hopefully SAW 2: Flesh and Blood will fix these problems. Ive seen some footage and some of the traps are very unique, and Konami said the game would be taking place in 5 different areas, rather than just one huge asylum (that asylum had alot of things in it, was it on a island or something?)
My minds gone blank now, I swear I had alot more to talk about. Im going to leave it there for now, but I resevre the right to talk more about Saw. I may edit this one (showing the edit) if no other post has been done.
Thanks for reading, see you next time
OH, do you know what I also like? Having the gun, seeing two inmates fighting, and shooting them both. Cause im mean like that.
OH, and Tapps a chicken
http://www.youtube.com/watch?v=beIsR7IuZFM
Thanks again.
Now, there are two new SAW releases on the way. One is SAW 3D in the cinemas
The other is SAW 2: flesh and blood. Another game.
This is a perect chance for redemption. If you read my review last post, you will find that everything but the combat was fun (heck, I could probably put up with the repetitiveness, it was still fun afterall). Y'know when you look at a game and think 'How did a professional games developer make that section, or concept, and automatically think its so perfect it doesent need testing. Or worse, testing it and thinking ' THIS IS PERFECT'. Unless they have quicker hands than eyes, and the delay in the button press to action is only because his eyes cant keep up. One point I didnt mention in the review is the hand to hand combat is fairly on key, as in, its nowhere near as bad as using a weapon (gun excluded). What made Zombie! think that in a world where the protaganist is just a normal guy, fists > weapons. Is Tapp so weak that he cant lift a bat in less than 7 seconds? Hes a cop for crying out loud. And how does it make sense that you can just walk up to a guy with a bat and just quick punch him into submission. Like I said about bad guys trapping you in corners, you can do the same. It just makes the combat to easy and simple (combat stance, press x, then x, repeat until dead) or too hard (Combat stance, press x, wait 7 seconds, die)
Im just gonna guess that they made the weapons hard to use because you get trophies for getting a kill with each weapon. I mean, I can understand making Tapp vunrerable to attacks, as it provides a greater risk of death, especially in a game like this. But make the combat enjoyable next time please.
Also, why on earth does the game tell you theres gonna be a trap. When you approach the first shotgun door, a helpful box comes up saying THER BE A SHOTGUN DOOR TRAP UP AHEAD. Why? im going to find out anyway, if I die the first time then lesson learned. Im not going to throw a hissy fit if I die, its part of the game. Another bad point about this game is that its TOO easy (note I only played through on normal, there is an insane difficulty) Stuff like the shotgun doors take so long to actually happen (one time I wasnt paying attention, then I realised and still stopped the trap, ive never been hit by it) some poison bits can be extended by using health hypos, and because you have so many (for 80% of the game I had the maximum) you could stroll through the puzzles.
The fact that sometimes you press action on something, it switches to another item, which in turn is a trap and insta kills you, is annoying too. And theres not enough gore for Tapps deaths, and there should be rooms full of unescapable traps (obviously for when you choose the wrong door in a puzzle)
Now, you may think for a guy who likes this game, I moan alot about it. Well I like to do that, point things out, and now im gonna talk about some good stuff.
Such as the atmosphere. I know I said it in the review, but its definately the best part of the game. Watching the tvs, hearing him talk, all the hints, Zombie! really did well in making the SAW universe. Another thing I liked was the branching puzzles, where you could choose a puzzle depending. This adds another playthrough, though I never did play through it again.
And I said it in the review, I know (I like to refer back) but sometimes the game is repetitive. But other times its orignal. One trap consists of you moving things out of the way of the exit. In a fridge room with icy water and air spewing in. As the puzzle carries on, the screen starts to fill with icy cracks, slowly but surely blocking your view, until its covered and Tapp freezes to death. What I found amusing at this bit was that I had unblocked the door just as the ice was about to close the last spot, but I couldnt see my character, and was running blindly into a wall near the door, eventually breaking out in the nic of time.
Hopefully SAW 2: Flesh and Blood will fix these problems. Ive seen some footage and some of the traps are very unique, and Konami said the game would be taking place in 5 different areas, rather than just one huge asylum (that asylum had alot of things in it, was it on a island or something?)
My minds gone blank now, I swear I had alot more to talk about. Im going to leave it there for now, but I resevre the right to talk more about Saw. I may edit this one (showing the edit) if no other post has been done.
Thanks for reading, see you next time
OH, do you know what I also like? Having the gun, seeing two inmates fighting, and shooting them both. Cause im mean like that.
OH, and Tapps a chicken
http://www.youtube.com/watch?v=beIsR7IuZFM
Thanks again.
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