First off, sorry for the lateness of this post, ive been fairly busy doing things.
Onto the post.
If you have steam (like you should, considering its free) you would have had a 4 day medal of honour multiplayer beta, in which you get 2 levels with different gamemodes (one being domination style and one being Tf2's attack/defend style). You also get some level ups for each of the 3 classes, rifleman, special ops and sniper, which can be unlocked by playing the class you want. its quite big
...but quantity does not mean quality, and DEFINTAELY not in this case.
The gameplay is similar to cod mixed with battlefield bad company (so even smaller, and you thought BC was small mapped, BF2 players) in which the fights are fought similar to cod, shoot, and one of you wins, seemingly by pot luck. The health is similar to cod, you get attacked first youre probably gonna die, whith snipers getting one hit body shot kills. Camping is the name of the game alot here, the spawns can be spawn capped, hooray as I die as I respawn yet again. The weapons in the demo arent too different, with a smaller ak47 for the special ops and a battle rifle sniper for the sniper class, however, each faction has different weapons avalible. Each class has a special weapon, m203s and rocket launchers aplenty, add that to the small maps and the game becomes rocket tennis.
Which brings me onto the maps, The first one is a small domination map set in trenches. It is a basic cross style map (think of a first aid sign but obviously not as straight) which means theres always a chance to have players sneak round and break up even the best of teams. This map is clearly not a team map, just a free for all, where every now and again some guy will go for the domination points, only to have 1 second of fire on them and poof, their back at the spawn camp, with a 50% chance of insta death when they return to the field. The maps have alot of small building, perfect for grenade spamming and trapping lone troopers, which means walking around in teams of twos or threes is really effective. Overall this map is too small and too hectic, the outcomes seem too random.
The second map is set in the mountains, and consists of the terrorists stopping the army from capturing 5 control points. The attackers have a time limit and reinforcement limit, which gets replenished as you capture the points. This level greatly favours the defenders, as most of the points consist of the attackers running over a hill, where the defenders are well hidden/camoflauged picking them off. The only real tactic for the attackers is some sneaky snipers to lower the defenses as the rest skillfully rush. but even then, thats only one capture point. Overall, this map is unbalanced and still too close for comfort.
The upgrades are favourable to the player who plays more. Upgrades such as more ammo and iron sights make the player more powerful, and the ability to have 3 attachments makes him all the more powerful. Which makes the new players highly underpowered compared to the rest. Which is bad. VERY. Im all for upgrades and stuff, while while games like call of duty 4 did it fairly well, MOH does not.
Im pretty sure ive missed some things I was gonna put in, but as you can tell, I wasnt impressed, and I highly reccomend you avoid this if your gonna wanna play online alot, which is pretty much what most people will do.
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