First off, I noticed that the previous post seems a little buit angry and aggresive. I apologise, try to read it more calmly, the message still stands (To be honest if your reading my blog, chances are your not the bad type anyway, unless you followed my facebook link, which makes it depending on the person)
Now on topic
Recently, I played the xbox verison of left 4 dead 2. As much as the bots were bad enough, I did notice on occasions (such as the petrol station bit and the finale on no mercy, my brother bought the dlc) that it lags. Obviously this is unstoppable, as console dont have graphic settings, because they dont need to. BUT surely this shouldnt happen, they should be built to run perfectly to the system?
This, my friends, is what I like to call lazy developers (or other reasons, valve arent lazy...oh wait, they are)
Nowadays, consoles have become alot more....fiercer. Back in the old days the console wars was barely heard of. It was there, of course, but not as strong as it is today. With everyone competing for graphics and popularity, graphics and visuals are being chosen over performance. Games like mass effect, which probably run really well on pc, lag at parts on the xbox. Sure, some people might not notice, but it bugged me. And some games are worse.
But why?
Sure, the current consoles are getting old, and with the recent release of the motion controllers and peripherals, there gonna be around for a while still, but surely developers would see this, and adapt. The exclusive games, uncharted, halo reach etc, will run perfectly (unless its a badly made game). But its generally games that are on the pc too that end up being laggy. Now we all know how pcs are almost' two generations ahead' or something, which means the pc is capable of a wee bit more than the consoles. So why do developers make games that are destined to lag. It happens both ways iswell, bad ports make pc games lag like crazy. One example of this is the whole Black ops affair. While the xbox version remained at prestine quality, both the ps3 and pc versions were left with sudden drops in frame rate and other problems (the pc being dreadful for some).
So it does happen both ways, though the console having the bad version being the more common. What developers need to understand is that the pc being different from home consoles. They dont need a port, they need a almost new game. This is alot similar to the story of ports to ps3, due to the multi core processor. Now, Bioware did this perfectly. Dragon age origins had a brilliant pc version, pushing the pc alot, where the console version got a optimized game with a brilliant control system. This is proof that it is possible, though bioware did make mass effect
There was other stuff that I was gonna put, but I forgot. Therefore, I shall leave it there
Thanks for reading
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